Versatile Trickster. Versatile Trickster. Because my thought is it's very rare. Doing so gives you advantage on attack rolls against that creature until the end of the turn. Shadow blade is simpler and doesn’t use your bonus action … Spells: Ability to cast mage hand and at least one arcane spell of … Feed a potion on hand to a downed PC? Feed a potion on hand to a downed PC? Trickster does not need to multi-class but a single level of Wizard gives a big boost with access to all first level spells, ritual casting and we … So versatile trickster needs 1 turn to set up to be useful to you. I can cast mage hand as a bonus action. Arcane Hand 5e. ... (Alternate Scenario: Shocking Grasp. Overall, I’ll choose Acrobatics, Deception, Investigation and Stealth. You learn another wizard cantrip of your choice at 10th level. The Arcane Trickster Spellcasting table shows how many spell slots you have to cast your spells of 1st level and higher. Trapdoor! The cantrip could be Minor Illusion, Mage Hand, or Prestidigitation, all of which are amazing for Rogues, even if you’re not going to be an Arcane Trickster. Everything here is useful: WIS bonus (for Perception), longbow proficiency, higher than average … Arcane Trickster. Trickster does not need to multi-class but a single level of Wizard gives a big boost with access to all first level spells, ritual casting and we can trade out our known spells for more Second Level options. You can use your action to control the hand. To cast one of these spells, you must expend a slot of the spell's level or higher. Hellish rebuke (level 3) is an innate 1-a-day spell cast as a 2nd level spell, meaning this deals 3d10 fire damage on a failed Dexterity save. This archetype plays to the existing strengths of the Rogue class while also expanding their abilities to create something versatile and fun. I personally make an exception for drinking a potion but that's dancing the line of what's RAW and house-ruling. The most obvious choice is Arcane Trickster. You learn another wizard cantrip of your choice at 10th level. According to … And the invisibility spell ... not the not DM. You want to eat your cake and have it too: wands should be actions because they're magical (and easily used), but potions can be bonus actions because they're easily used (and magical). ... At 13th level, you gain the ability to distract targets with your Mage Hand. The only one that’s a requirement is Mage Hand, which is a staple for some of the subclasses features. Improve this answer. How do you imagine the wands in the DMG are activated? And, of course, mage hand has to be one of my cantrip choices. I’ll gain minor illusion as a bonus cantrip, which is a fitting addition to my spell list, and the ability to speak to small animals. Countering a lich could cause it to use a Legendary Resistance, which lets your casters get closer and closer to effecting it. The Arcane Trickster Spellcasting table shows how many spell slots you have to cast your spells of 1st level and higher. Save my name, email, and website in this browser for the next time I comment. As a bonus action on your turn, you can designate a creature within 5 feet of the spectral hand created by the spell. So the proper reading is its a Bonus Action? Wood Elf: Wood elves are your stereotypical choice for Rogues. It’s practically screaming Arcane Trickster! 3rd – Mage Hand … At 13th level, you gain the ability to distract targets with your mage hand. Then, I can choose any enemy within 5 feet of the spectral hand and gain advantage on an attack against them. Expertise doubles my proficiency bonus for 2 out of my 4 proficient skills. I still want to pick all the locks and unarm traps as a good rogue should. I wondered why would someone want Fast Hands when they could do whatever it was they were going to do just as fast with an invisible Mage Hand with range? Edit: Mage Hand Legerdemain allows one to use a bonus action to manipulate their Mage Hand: pp.98 of the Player's Handbook, "In addition, you can use the bonus action granted by your Cunning Action to control the hand." Regular Mage Hand would do as it doesn't seem like it requires a bonus action, sleight of hand check or the hand being invisible: Put a new log on the fire without getting out of bed. This ambush gives us a great deal of creative solutions to solving problems, whether fooling a dangerous foe or charming an NPC. I can perform these tasks without being noticed if my target fails a Perception (Wis) check against my Sleight of Hand (Dex) check. The closest I've seen to an argument to the contrary is that since healing potions are in the PHB equipment list, they're "mundane items" by virtue of that fact and therefore don't follow magical item rules, which I still don't buy in the slightest since the DMG states the matter excessively clearly, and an omission in one book doesn't override something explicit in another. This subclass is built to be a truly magical rogue, blending elements of both in cunning ways. Sneak Attack is my main combat feature, giving me additional damage when I hit an enemy with an attack roll that has advantage. With an extra 30 feet to work with on your mage hand, you can do a ton of additional tricks. If you have any bonus action, it’ll probably be worth more than this one. Arcane Trickster. You can use a bonus action to give yourself advantage on attacks against a creature within 5ft. At 13th level, you gain the ability to distract targets with your Mage Hand. Doing so gives you advantage on attack rolls against that creature until the end of the turn. Can the Mage Hand (as a bonus action): 1. Overhaul Rules (I would like to see placed into D&D). Help me solve something internet. My reasoning is A) Game balance, Mage Hand is a cantrip, the lowest level magic in the Game and B) there is absolutely no risk or drama if he makes every disable trap check or open locks check from 30ft away. plant evidence or a nasty surprise on a foe. The Sage ability has two levels: "Basic" and "Super". Plus, I’ll gain Gnome Cunning and get advantage on Intelligence, Charisma and Wisdom saving throws. This site uses Akismet to reduce spam. You also gain the mage hand cantrip and the arcane trickster class feature Mage Hand Legerdemain (though you do not gain the ability to control the hand with a bonus action). because... that's clearly unacceptable even though it's the same thing? Versatile Trickster. Example: you can open an unlocked door, but you can’t unlock a door. 3rd – Spellcasting. To qualify to become an arcane trickster, a character must fulfill all of the following criteria. Fortunately, I can choose my other 2 cantrips for this class, which offers me an opportunity to cast outside of the illusion and enchantment schools. On a failed save, I negate the effect against me and can cast it with one of my spell slots. Our initial build choices should keep our play style in mind, so I’ll be sure to use a shortbow as my ambush weapon. This restriction is eased if you acquire Mage Hand through the Arcane Trickster subclass of the rogue. Uhm... that caused me to go back and re-read Arcane Trickster because it didn't sound right but it does actually say that. But finally, Mage Hand is limited to simple interactions. The Hypertext d20 SRDTMis owned by BoLS Interactive LLC. At 10th level you learn another cantrip from the wizard spell … As a bonus action on your turn, you can designate a creature within 5 feet of the spectral hand created by the spell. Versatile Trickster. Wood Elf: Wood elves are your stereotypical choice for Rogues. As a bonus action on your turn, you can designate a creature within 5 feet of the spectral hand created by the spell. Like my cantrip choices, I’ll have plenty of fun adventuring spells built into my 1st-level spell options. The Arcane Trickster in my campaign was constantly using Invisible Mage Hand to pick locks and disarm traps safely and its familiar to scout ahead. Fast Hands gives the player a second bonus action every round. Help me solve something internet. Yes, it's clearly not a mundane object, just as a potion is clearly not a mundane object. Arcane Trickster 5e Spellcasting table explained. Mage Hand Legerdemain is a major aspect of the arcane trickster—you could call them mage hand experts. At 13th level, you gain the ability to distract targets with your mage hand. As a bonus action on your turn, you can designate a creature within 5 feet of the spectral hand created by the spell. Is a crossbow a container? You learn another wizard cantrip of your choice at 10th level. Cunning Action grants me a bonus action to Dash, Disengage or Hide. When playing this trickster roll, we should remember all the abilities gained from the basic rogue class and implement those skills as well. According to mage hand the limits of of the spell are: The hand can't attack, activate magic items, or carry more than 10 pounds. Dexterity and Intelligence will be key for this build—I’ll need Dexterity for Stealth and Intelligence for magic. VERSATILE TRICKSTER At 13th level, you gain the ability to distract targets with your mage hand. Spell Thief Potential Builds. Fast Hands: Gain an additional bonus action. As a bonus action on your turn, you can designate a creature within 5 feet of the spectral hand created by the spell. As a bonus action on your turn, you can designate a creature within 5 feet of the spectral hand created by the spell. Impromptu Sneak Attack (Ex) Beginning at 3rd level, once per day an arcane trickster can declare one melee or ranged attack she makes to be a sneak attack (the target can be no more than 30 feet distant if the impromptu sneak attack is a ranged attack). Share. With an extra 30 feet to work with on your mage hand, you can do a ton of additional tricks. Versatile Trickster. At 13th level, you gain the ability to distract targets with your mage hand. Arcane Trickster 5e Spellcasting table explained. Versatile Trickster. Once you have used a Cunning Action to Dodge in this way, you must complete a short or long rest before you can do so again. Spell Thief 60ft invisible mage hand, no spell components needed to cast. Arcane Tricksters gain the ability to cast Wizard spells to enhance their abilities, trick their foes, and defend themselves more effectively. Spells: Ability to cast mage hand and at least one arcane spell of … Spell Thief This damage raises to 2d6 at level 3 and 3d6 at level 5. When I reach level 3, my arcane trickster subclass grants me magic from the wizard schools, especially illusion and enchantment. Higher-level spells will need to come from the illusion or enchantment schools of magic. The Arcane Trickster Spellcasting table shows how many spell slots you have to cast your spells of 1st level and higher. It's a mundane action that has a magical side effect and I also think it's fine. Versatile Trickster. Doing so gives you advantage on attack rolls against that creature until the end of the turn. I was thinking the same thing as I was re-reading it. However, I’ll choose my thieves’ tools proficiency along with Stealth like every other rogue I make for increased score. Choose a race with Dexterity/Intelligence bonuses. If you cast Dispel Magic on my Gust of Wind, does that mean you're disgusting? The Arcane Trickster Rogue archetype is a wonderful example of what a good subclass should do in D&D 5e. Doing so gives you advantage on attack rolls against that … Finally something good! Therefore, my free spell choice will be related to combat. Charisma will be the casting skill for these innate spells. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. Forest gnomes gain a +2 Intelligence/+1 Dexterity bonus combo, giving them an edge in casting spells and disappearing. You can use your action to control the hand. Learn Arcane Trickster skills: Mage Hand Legerdemain +. As a bonus action on your turn, you can designate a creature within 5 feet of the spectral hand created by the spell. However, I like the idea of a magic thief and treasure hunter. Arcane Trickster is a Subclass of Rogue in Baldur's Gate 3. But then what do you do with any item, consumable or activated, which is fluffed to go off when you just do something "mundane"? Pros: increase intelligence by 1 (improve spell save DC). 4. This archetype plays to the existing strengths of the Rogue class while also expanding their abilities to create something versatile and fun. If an arcane trickster gets a sneak attack bonus from another source, the bonuses on damage stack. To add to the above, If the PC is an Arcane Trickster, he could pick a lock as a bonus action with Mage Hand, but would have to use an action to cast Mage Hand first. Steal an object off a foe mid combat? Draw a potion from a pack? The INT bonus could be useful depending on if you are playing an Arcane Trickster. Countering a lich could cause it to use a Legendary Resistance, which lets your casters get closer and closer to effecting it. "Dealing in mischief and chaos magic, Arcane Tricksters use the minds of their opponents against them! The Arcane Trickster is my favorite sub-class in Fifth Edition D&D. I have a friend who's a huge fan of that ability but how is that better than just making an off-hand attack with your bonus action? 2. This type of character is more on the fun-loving side of the rogue class, considered a trickster or mischief-maker. Whenever you gain a level in this class, you can replace one of the 5e wizards spells you know with another spell of your choice from the wizard spell list. Level: 5 Casting time: 1 Action Components: V, S, M* Range(area): 120 ft Attack(save): None Damage(effect): Bludgeoning School: Evocation Duration: 1 Minute When you solid the spell and as a bonus motion on your subsequent turns, you can pass the hand up to 60 ft and then purpose one of the following outcomes with it. Steal an object off a foe mid combat? Magical Ambush gives my foes disadvantage against magic attacks made while I’m hidden. At 13th level, you gain the ability to distract targets with your mage hand. Whenever you gain a level in this class, you can replace one of the 5e wizards spells you know with another spell of your choice from the wizard spell list. Doing so gives you advantage on attack rolls against that creature until the end of the turn. Help support GITP's forums (and ongoing server maintenance) via Patreon, Crystal Mage -- a homebrewed arcane tradition, http://www.giantitp.com/forums/shows...5&postcount=26, 2020 Holiday Ornament and Black Friday Sale, End-of-Book Hiatus (and Holiday Ornament), If this is your first visit, be sure to
In addition, you can use the bonus action granted by your Cunning Action to control the hand. Spell Thief Alignment: Any nonlawful. Pros: increase intelligence by 1 (improve spell save DC). You also gain the mage hand cantrip and the arcane trickster class feature Mage Hand Legerdemain (though you do not gain the ability to control the hand with a bonus action). This ability works well whether I’m exploring a dungeon or undercover at a party. Arcane Trickster is a Subclass of Rogue in Baldur's Gate 3. Yes the like the title says the Arcane Trickster and the use of Legerdemain. An Assassin was in the part last time I was a PC and would do Sneak/Assassinate/Skedaddle on just about every area in the dungeon. Here's something to think about when making a choice between thief and Arcane trickster for your rogue. At 13th level, you gain the ability to distract targets with your mage hand. You need an uninterupted path to the target space. Thief gives you another bonus action, this can be used for SO MANY THINGS: -Hiding -Dashing -Potion use -Shoving -EXTRA OFFHAND ATTACKS. Retrieving a crossbow bolt does not fall into any of these categories, so the spell doesn't limit it's use for this explicitly. I'm thinking, conniving trickster, loves to stealth, will likely get a familiar (did i read they can help you with SA dmg? Invisible Thief (Su) At 9th level, an arcane trickster can become invisible, as if under the effects of greater invisibility, as a free action. If you have any bonus action, it’ll probably be worth more than this one. edited Apr 27 '15 at 8:35. At 13th level, you gain the ability to distract targets with your mage hand. Arcane Hand 5e. Has there been any official clarifications (sage advice is what I'm wondering) about what the Arcane Trickster can and can't do with Mage Hand Ledgermain? Level: 5 Casting time: 1 Action Components: V, S, M* Range(area): 120 ft Attack(save): None Damage(effect): Bludgeoning School: Evocation Duration: 1 Minute When you solid the spell and as a bonus motion on your subsequent turns, you can pass the hand up to 60 ft and then purpose one of the following outcomes with it. This is Mage Hand Legerdemain, as I understand it: Mage Hand Legerdemain (Conjuration) Arcane Trickster Cantrip Casting time 1 action Range 30 ft. (Mage Hand disappears if it leaves range) Components V, S Duration 1 minute/10 rounds (no concentration required) Mage Hand is invisible and appears anywhere within range that its caster designates. Versatile Trickster. However, being able to do all of those as bonus actions? Draw a potion from a pack? Therefore, I can maneuver around the chaos of a battlefield and attempt a Hide to gain advantage for my Sneak Attack bonus damage. I thought it fell under the Use an Object action. This site uses Akismet to reduce spam. Your Versatile Trickster feature does give you another way to get advantage with mage hand, but it’s trickier to set up. And now for the point: I have ruled that the Arcane Trickster in my group will make any at distance Thievery checks using his Mage Hand at Disadvantage. Don’t forget higher-level rogue abilities. At 13th level, you gain the ability to distract targets with your Mage Hand. Versatile Trickster. My biggest problem with Mage Hand Legerdemain is you can't cast mage hand as a bonus action. At the Speed of Thought At 13th level, you can expend 1 spell slot of any level in order to cast the moment to think cantrip as a bonus action. Most of my spells will be based in enchantment or illusion magic schools. Still disallow it for wands that you shake and shout "waffle iron!" If the wand is just allowing you to cast a spell, then you just will it to happen. Feral tieflings are a bit more ruthless, with innate spells like hellish rebuke and a +2 Dexterity/+1 Intelligence bonus combo. Finally, I can use my thieves’ tools from a distance, giving myself room for explosive traps. Spell Slots. VERSATILE TRICKSTER At 13th level, you gain the ability to distract targets with your mage hand. Mage Hand Legerdemain. Cantrips: You learn three cantrips: Mage Hand and two other cantrips of your choice from the wizard spell list. But if you can point me to real actual magic items that could indicate maybe this is broken to allow, I might change my mind. I’ll also begin with Thieves Cant, a secret language between rogues written in strange symbols. either way i want one), spell choices at level 3: Cantrips: Mage Hand, Firebolt, Prestidigitation or Minor Illusion, i think with the auto tiefling cantrip i … Doing so gives you advantage on attack rolls against that creature until the end of the turn. Thief gives you another bonus action, this can be used for SO MANY THINGS: -Hiding -Dashing -Potion use -Shoving -EXTRA OFFHAND ATTACKS. An arcane trickster gains 3 cantrips and 3 1st-level spells at level 3, with 2 spell slots to cast these 1st level spells. I want to make him an Arcane Trickster, and give him a few of the more 'Vampire-like' spells such as Charm Person, Friendship, Conjure Mist and such, but as of right now Thief seems the better of the two. The spells you learn at the 8th, 14th, and 20th Levels can come from any school of magic. Because the Thief with Fast Hands can still make use of his/her Thieves Tools to gain advantage when opening locks or disarming traps. As a bonus action on your turn, you can designate a creature within 5 feet of the spectral hand created by the spell. And you can increase your effective … In other words, if I can ambush my enemy, I’ll gain an extra 1d6 damage. Orange: OK options, or useful options that only apply in rare circumstances 3. I don’t really feel the Arcane Trickster … Arcane Tricksters primary ability is Dexterity, their saving throw proficiencies are Dexterity & Intelligence and they have a Hit Dice of 1d8. When I reach level 2, I learn Cunning Action, which is a great way to set up my Sneak Attack. As a bonus action on your turn, you can designate a creature within 5 feet of the spectral hand created by the spell. I’ll also gain resistance to fire damage, as well as the thaumaturgy cantrip (level 1) and darkness once a day. The only one that’s a requirement is Mage Hand, which is a staple for some of the subclasses features. With mage hand being so useful for adventuring, especially in this class, I’ll focus on combat options for my other 2 selections. It’s practically screaming Arcane Trickster! As a bonus action on your turn, you can designate a creature within 5 feet of the spectral hand created by the spell. Should I accept an invitation to give a talk from someone who might review my proposal? The arcane trickster decides to use this ability at the time of casting. Potential Builds. Draw/Sheathe my weapon for me? Learn what makes stories pop through pop culture examples and create better mysteries and adventures with your friends. She can remain invisible for a number of rounds per day equal to her arcane trickster … This is a bit shocking. You learn another wizard cantrip of your choice at 10th level. I’ve seen this feat talked up for Arcane Tricksters and I’m on the fence about this. To cast one of these spells, ... At 13th level, you gain the ability to distract targets with your Mage Hand. Arcane Tricksters primary ability is Dexterity, their saving throw proficiencies are Dexterity & Intelligence and they have a Hit Dice of 1d8. Should I accept an invitation to give a talk from someone who might review my proposal?
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